restlotus.blogg.se

Loop hero camp layout
Loop hero camp layout









loop hero camp layout

Note that Battlefields in general are less useful to Rogues, who do not earn loot from the treasure chests spawned here.

loop hero camp layout

The downside is that these spawn Blood Clot enemies, but they can be dispatched easily with magic damage. While having as many Battlefields providing you with more loot with each loop as possible is great, beware that placing two too close to each other will form a Blood Path. Triggered by: Two Battlefields placed with an overlapping area of effect Enemies with less than 20 percent HP are finished off, but there's a chance your hero will be hurt by its leafy tendrils, too. Getting rid of a Grove next to a Blood Grove with Oblivion gives you a Hungry Grove.

loop hero camp layout

Triggered by: Remove a Grove next to a Blood Grove After three loops, it transforms into Count's Lands. Triggered by: Placing a Village next to a Vampire Mansion The same as a Goblin Camp, now with a somehow-even-more-irritating Goblin Archer, which cannot be killed. Triggered by: Placing a Swamp next to a Goblin Camp Especially dangerous for Necromancers with low attack (summon) speed. Watch out for the 30 percent bonus damage Goblins deal when one of their allies are killed. Spawns a Goblin on an adjacent tile once per day. Triggered by: Placing your tenth Mountain or Rock anywhere on the map, and every tenth Mountain or Rock tile after that. Regardless, I've detailed everything you need to know about each card so you're well prepared before you place your next card. If not, each slain enemy is a chance for more loot and cards. Equally, cards are good and bad in context: If you're on the edge of death, a combination that spawns more enemies is bad. Now, since some effects are good and first and can become bad, and vice versa, Loop Hero's mechanics are more nuanced than these two categories. Each combo is also distinguished by card type: 'Road' means on the loop itself, 'Roadside' means next to the loop, and 'Field' means either inside or outside the loop, but not adjacent to it. Since there are quite a few, I've divided them by 'good' and 'bad' combo effects and indicated whether the effect originates from a card's location or from their time on the world grid.

Loop hero camp layout how to#

You don’t necessarily need to replicate this setup, but you can still get more attack speed by keeping River tiles adjacent to Thickets.To help you understand why your board is changing and how to optimise your card placements, below is a list of all the card combinations we know so far. By now, you’ll want to send the River across the map to the other side. Once you’ve completed this River placement, you may need to get a little creative with continuing it. The image below is shown in the screenshot at the top of this article. If you have any feedback regarding River placement, be sure to comment below the article. This layout was created by another Redditor, u/claustrophobie. The image below is the current best layout for River placement so long as you have enough room in your expedition. Redditor u/code_chris created a website that lets you test different River/Thicket layouts to maximize your Attack Speed. The most popular use of River cards is usually Thickets and Sand Dunes alongside them. There are several ways to use them creatively for significant buffs such as getting your Attack Speed above 400% as the Rogue class. River cards double the stats of any adjacent tiles, such as Thickets, Mountains, and more. How to Place River Cardsīefore you can start placing River cards, make sure you have the building unlocked in your camp. Continue reading below to learn a few tips and tricks. This guide covers how to place river cards and whether or not they stack. Welcome to our Loop Hero guide on River placement so you can get the most out of your route.











Loop hero camp layout