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Beholder 2 achievement guide
Beholder 2 achievement guide










beholder 2 achievement guide

We had come upon Dran unaware, and thus un-buffed by spells, so my heart wasn't in the first attempt at defeating him. He finished by saying that a new skeleton army-of which we had destroyed "one legion" back towards the beginning of the game-was preparing to march on Waterdeep and "destroy Khelben." The thinnest thread ties the games together. In his subsequent villain's exposition, he related that he had ordered the Drow to build Darkmoon "long, long ago" but "the fools destroyed themselves and I was greatly injured in the cataclysm." When he recovered a long time later (presumably recently), he began reconstructing the temple and allied with Xanathar, the beholder from the first game, to take over Waterdeep.

beholder 2 achievement guide

When I reached him, he was working on some kind of spell, but he sensed our approach. I assumed they were plot items, but I never ended up using either.īeyond the door was a single special encounter with one of Dran's servants, but then no more battles or encounters until I found Dran. To get through a door, I had to cast "Dispel Magic" on two alcoves, one of which had an Amulet of Life and one of which had an Amulet of Death. Eventually, it became clear that the mind flayers were re-spawning and I wasn't making any progress. I soon ran out of "Remove Paralysis" spells, and there was a lot of reloading. I tried to lead them out of the area one at a time and dance them to death, but one screw-up could paralyze half my party. The mind flayers have an invisible ranged attack that paralyzes one or more characters. I have no idea what treasures there were to find within those rooms because I gave up after about an hour. The western opening led to rooms occupied by mind flayers. Salamanders swarmed the area and did a lot of damage if I couldn't avoid them fortunately, they were susceptible to the side-stepping trick. It consisted of a large central area with openings to the west and east that led to networks of corridors and rooms. A pathetic appearance from an underpowered enemy.Ī hole in the ceiling brought us to the final level. They died in about two hits, and there were only about four of them.

#BEHOLDER 2 ACHIEVEMENT GUIDE MANUAL#

Towards the end of the level, we were attacked by hellhounds, one of the few enemies from the manual not yet encountered. The final area had a starker color and more intricate graphics than anything so far. Honestly, the puzzles in this area were minor and not really worth relating, and I'm writing this days after winning, not having taken clear notes on them all.

beholder 2 achievement guide

Enemies were wizards, and I learned to dart around corners to avoid their spells. There were a lot of small areas connected by stairways and a couple of places where I had to put crimson rings on the wall to teleport forward. The area started with a bunch of teleporters and levers that turned them on and off. The final area consisted of multiple small levels with a crimson theme and intricate wall and carpet patterns. (Side note: what if I hadn't found all of the Talon artifacts in the previous levels? Would I have been able to repeat my journey, get captured again, end up in the halls with the frost giants again, etc.? I should have tested it.) Behind him was a teleportation door, and fortunately I'd found a stone dagger to use on it at some point. At the end of his poem, he turned to dust for some reason. The level ended in an encounter with the frost giant king, who recited a badly-metered poem saying that Dran had trapped them. Otherwise, the corridors would have been choked to the point of impassibility with frost giant corpses. I assume my characters were repeatedly thanking the creators of this universe that enemies disappear when slain. Still, the level was small, and there were some areas that the frost giants refused to pass by, so except for a couple of corridors, I was generally able to find safe spaces. Making everything worse, the immediate presence of more than one frost giant slowed down the game and screwed up the careful timing I'd spend the previous 30 hours unconsciously calibrating. Areas with blinking (appearing and disappearing) pit traps also made it tough to retreat. The short corridors of the level, which offered almost no open spaces, made it difficult to employ the usual tricks.












Beholder 2 achievement guide